The Goblins of Ids Walder: Difference between revisions

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{{Incomplete session recap
| date = April 25, 2023
}}
{{Infobox Session
{{Infobox Session
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<!--  Timeline  -->
<!--  Timeline  -->
| previoussession = [[A New Lead]]
| previoussession = [[A New Lead]]
| nextsession    = [[Under Dark Dwarves]]
| nextsession    = [[Deep with the Money]]
<!--  Setting  -->
<!--  Setting  -->
| setting        = [[Solandria]]
| setting        = [[Solandria]]
}}
}}
In pursuit of the perfume trail, our adventurers were led to a clearing in the forest. Five fiends were in the clearing, searching for something. [[Dania]], upon seeing these fiends, recalled her lessons about the [[Dawn War]] and the creation of the [[The Rod of Seven Parts|Rod of Law]] a [[Sliver of Straw]], noticing his reflection in a small pool of water below him, began squawking at it, unfortunately drawing the attention of the fiends. Realizing quickly that our adventurers were out of reach within the treetops, the fiends began some sort of magical ritual. Sliver of Straw, seeing an opportunity to try out his new fishing rod, hooked the bigger fiend and began to drag him away. [[Dania]], realizing the fiends were preforming some sort of ritual, sent out a firebolt to try and disrupt the fiends. Rester attempted to throw an oil flask on one of the fiends, but he unfortunately missed hitting the pedestal the fiends were circling. Though the ritual seemed to be partially disrupted, some sort of shimmering magic began to appear above the center pedestal.
In pursuit of the perfume trail, our adventurers were led to a clearing in the forest. Five fiends were in the clearing, searching for something. [[Dania]], upon seeing these fiends, recalled her lessons about the [[Dawn War]] and the creation of the [[The Rod of Seven Parts|Rod of Law]]. [[Sliver of Straw]], noticing his reflection in a small pool of water below him, began squawking at it, unfortunately drawing the attention of the fiends. Realizing quickly that our adventurers were out of reach within the treetops, the fiends began some sort of magical ritual. Sliver of Straw, seeing an opportunity to try out his new fishing rod, hooked the bigger fiend and began to drag him away. [[Dania]], realizing the fiends were preforming some sort of ritual, sent out a firebolt to try and disrupt the fiends. Rester attempted to throw an oil flask on one of the fiends, but he unfortunately missed hitting the pedestal the fiends were circling. Though the ritual seemed to be partially disrupted, some sort of shimmering magic began to appear above the center pedestal.


Seeing a further opportunity to disrupt the ritual, Sliver of Straw pulled his hooked fiend back towards the circling fiends and into the shimmering magic. Upon hitting the shimmering magic, the big fiend disappeared, causing Sliver of Straw's fishing line to snap. Sliver of Straw celebrates his complete destruction of this fiend. Unfortunately celebrations were pre-mature, as a giant wolf's head with spider's pincers began to emerge from the opening portal that was the shimmering magic. The giant wolf's head launched a glob of sticky glob of web at our nearest adventurer, [[Dania]], wrapping her in webs and constricting her wings causing her to fall to the ground. The giant wolf's head began to reel [[Dania]] towards itself.
Seeing a further opportunity to disrupt the ritual, Sliver of Straw pulled his hooked fiend back towards the circling fiends and into the shimmering magic. Upon hitting the shimmering magic, the big fiend disappeared, causing Sliver of Straw's fishing line to snap. Sliver of Straw celebrates his complete destruction of this fiend. Unfortunately celebrations were pre-mature, as a giant wolf's head with spider's pincers began to emerge from the opening portal that was the shimmering magic. The giant wolf's head launched a glob of sticky glob of web at our nearest adventurer, [[Dania]], wrapping her in webs and constricting her wings causing her to fall to the ground. The giant wolf's head began to reel [[Dania]] towards itself.
Line 28: Line 31:
Seeing that [[Dania]] was in trouble, [[Rester]] quickly lit a torch and tossed it onto the oil he threw earlier, igniting it and the web pulling [[Dania]].  Sliver of Straw, fearing for Dania, quickly took a massive bird shit into the spyder-fiend's mouth to try ad get its attention. The destraction was just enough for Dania to break free from her webs and move away from the spyder-fiend.
Seeing that [[Dania]] was in trouble, [[Rester]] quickly lit a torch and tossed it onto the oil he threw earlier, igniting it and the web pulling [[Dania]].  Sliver of Straw, fearing for Dania, quickly took a massive bird shit into the spyder-fiend's mouth to try ad get its attention. The destraction was just enough for Dania to break free from her webs and move away from the spyder-fiend.


Seeing it lost its prey, the spyder-fiend turned its attention towards Sliver of Straw, and launched a glob of sticky glob of web at him. Sliver of Straw wasn't quick enough and became wrapped in webs, falling to the ground as the spyder-fiend began to reel Sliver of Straw in. Dania, pulling out a favorite spell, cast sleep in an attempt to end the ritual, knocking out two of the fiends. Unfortunately our adventures could not free Sliver of Straw before the spyder-fiend got its hands on him, biting him and poisoning him, bringing him to near death. Seeing an opportunity to gain favor, the little fiend near Sliver of Straw strikes him. Sliver of Straw, fearing for his friends and compatriots if he falls here and now, makes one last push, striking down the fiend that brought him near death, and flies off to safety to help from afar. Rester, seeing that only one fiend was supporting the ritual, ended it's life sending the spyder-fiend back to the [[Abyss]].
Seeing it lost its prey, the spyder-fiend turned its attention towards Sliver of Straw, and launched a sticky glob of web at him. Sliver of Straw wasn't quick enough and became wrapped in webs, falling to the ground as the spyder-fiend began to reel Sliver of Straw in. Dania, pulling out a favorite spell, cast sleep in an attempt to end the ritual, knocking out two of the fiends. Unfortunately our adventures could not free Sliver of Straw before the spyder-fiend got its hands on him, biting him and poisoning him, bringing him to near death. Seeing an opportunity to gain favor, the little fiend near Sliver of Straw strikes him. Sliver of Straw, fearing for his friends and compatriots if he falls here and now, makes one last push, striking down the fiend that brought him near death, and flies off to safety to help from afar. Rester, seeing that only one fiend was supporting the ritual, ended it's life sending the spyder-fiend back to the [[Abyss]].
 
group decides to tie up the remaining fiends for interrogation, sliver drops a coil of rope on one, dania secures the other
 
rester checks slivers work and sees that the rope was just placed in the fiends lap
 
while the fiends are being tied up, rester considers looking at the ruins, decideds against it, but considers it again before deciding to go check on slivers tying job, discovering sliver left the rope ion the fiends lap
 
fiends regain consciousness, dania knocks out the one she tied up so the group only has to deal with one conscious fiend for now
 
sliver decides to investigate the ruins and rester follows, finds lettering in auran on each plinth, written in a way that he could pronounce them, but not actual auran words


dania checks sliver and resters work to discover that the fiend had been using its claw to cut through the rope, she hog ties it to the tree before it can escape
Seeing the need for an interrogation, the flock begins to tie up the remaining, living fiends. Sliver, being incredibly familiar with ropes and knots, places the rope gently in one fiends lap while Dania masterfully ties up the other. Rester, not seeing the need to help Dania or Sliver, begins to head to the ruins. Before he can get there however, he realizes that it's probably best to check on Sliver's handy work. Rester discovers Sliver's blunder and ties the fiend up properly. Shortly after the fiends regain consciousness, and Dania puts one back to sleep and begins to interrogate the other. Seeing no need for their skills, Sliver heads over to investigate the ruins with Rester in tow. They find lettering on each plinth, clearly pronounceable but not actually Auran words. Dania, having known Sliver for some time, decided to check on their rope work. She discovers that the fiend had been attempting to cut through the rope with its claw. She decides to hog tie it to a tree nearby.


dania spends some time to cast a spell allowing her to understand the literal meaning of any language she hears or reads
After a short chat with the fiend, Dania quickly realizes that it can't speak Common, and she begins to cast a spell that will allow her to understand the literal meaning of any writing or spoken words. Once the spell is cast, she begins her interrogation, but quickly realizes that the fiend cannot understand Common as well as speak it. Dania begins to attempt a game of charades with the fiend, but finds that it goes no where as the fiend is incredibly stupid. Seeing as the fiend are of no use, they are put down.


dania attempts to interrogate the fiend about what it was doing, but realizes that the fiend can't understand her
With the fiends dealt with, Dania joins Sliver and Rester at the ruins and begins to read the Auran writing on the plinths. She instantly recognizes these as the names of the seven generals of the Wind Dukes from the Dawn War. Sliver remains unconvinced that these are not just gibberish. Dania also discovers that the literal meaning of the text on the center platform is "Though chaos reigns, let justice be done. Behold! Law is king." Looking around at the ruins, it is clear to the flock that they are incredibly old, but for some reason the center platform seems as though it were new. On the perfectly flat surface, Dania notices a 2 inch divot right in the center.


after a game of charades the group realizes these fiends might be too stupid to get any information from, and kill them
After finishing their investigation at the ruins, the flock realizes they need to continue their pursuit of the goblins. After an hour of following the perfume scent, they discover the goblins have take over an old abandoned watchtower.
 
dania then goes to investigate the auran lettering on the plinths, discovering the outer plinths bear the names of the Generals of the Wind Dukes, and the center plinth contains the phrase "Though chaos reigns, let justice be done. Behold! Law is king."
 
even though the ruins seem incredibly old, the center plinth seems as though it were new, with a 2inch divot in the center on the otherwise flat surface
 
the group continues perusing the goblin through the forest, finding them making camp in an old abandoned watch tower


begin to devise a plan, dania attempts to hold slivers beak shut, sliver and rester fly off, sliver sits on one of the towers and issues a request for talks to be opened, rester watches from the skys
begin to devise a plan, dania attempts to hold slivers beak shut, sliver and rester fly off, sliver sits on one of the towers and issues a request for talks to be opened, rester watches from the skys
Line 95: Line 82:


boss lets the group look at the other items the goblins have to show that there is more, somehow another object is offered if the group deals with phil, the group decides to take a hat of disguise
boss lets the group look at the other items the goblins have to show that there is more, somehow another object is offered if the group deals with phil, the group decides to take a hat of disguise
 
[[Category:Birds of a Feather Sessions]][[Category:Solandria Sessions]][[Category:All Sessions]]
[[Category:Birds of a Feather Sessions]][[Category:Solandria Sessions]][[Category:All Sessions]][[Category:Need to Finish Writing]]

Latest revision as of 20:29, 25 April 2023

The Goblins of Ids Walder
Birds of a Feather
Dates
Date PlayedMay (5) 14, 2022
Game DateTosey (5) 4, 238
Cast
Characters
Notable NPCs
Notable Locations
Timeline
Previous SessionA New Lead
Next SessionDeep with the Money
SettingSolandria

In pursuit of the perfume trail, our adventurers were led to a clearing in the forest. Five fiends were in the clearing, searching for something. Dania, upon seeing these fiends, recalled her lessons about the Dawn War and the creation of the Rod of Law. Sliver of Straw, noticing his reflection in a small pool of water below him, began squawking at it, unfortunately drawing the attention of the fiends. Realizing quickly that our adventurers were out of reach within the treetops, the fiends began some sort of magical ritual. Sliver of Straw, seeing an opportunity to try out his new fishing rod, hooked the bigger fiend and began to drag him away. Dania, realizing the fiends were preforming some sort of ritual, sent out a firebolt to try and disrupt the fiends. Rester attempted to throw an oil flask on one of the fiends, but he unfortunately missed hitting the pedestal the fiends were circling. Though the ritual seemed to be partially disrupted, some sort of shimmering magic began to appear above the center pedestal.

Seeing a further opportunity to disrupt the ritual, Sliver of Straw pulled his hooked fiend back towards the circling fiends and into the shimmering magic. Upon hitting the shimmering magic, the big fiend disappeared, causing Sliver of Straw's fishing line to snap. Sliver of Straw celebrates his complete destruction of this fiend. Unfortunately celebrations were pre-mature, as a giant wolf's head with spider's pincers began to emerge from the opening portal that was the shimmering magic. The giant wolf's head launched a glob of sticky glob of web at our nearest adventurer, Dania, wrapping her in webs and constricting her wings causing her to fall to the ground. The giant wolf's head began to reel Dania towards itself.

Seeing that Dania was in trouble, Rester quickly lit a torch and tossed it onto the oil he threw earlier, igniting it and the web pulling Dania. Sliver of Straw, fearing for Dania, quickly took a massive bird shit into the spyder-fiend's mouth to try ad get its attention. The destraction was just enough for Dania to break free from her webs and move away from the spyder-fiend.

Seeing it lost its prey, the spyder-fiend turned its attention towards Sliver of Straw, and launched a sticky glob of web at him. Sliver of Straw wasn't quick enough and became wrapped in webs, falling to the ground as the spyder-fiend began to reel Sliver of Straw in. Dania, pulling out a favorite spell, cast sleep in an attempt to end the ritual, knocking out two of the fiends. Unfortunately our adventures could not free Sliver of Straw before the spyder-fiend got its hands on him, biting him and poisoning him, bringing him to near death. Seeing an opportunity to gain favor, the little fiend near Sliver of Straw strikes him. Sliver of Straw, fearing for his friends and compatriots if he falls here and now, makes one last push, striking down the fiend that brought him near death, and flies off to safety to help from afar. Rester, seeing that only one fiend was supporting the ritual, ended it's life sending the spyder-fiend back to the Abyss.

Seeing the need for an interrogation, the flock begins to tie up the remaining, living fiends. Sliver, being incredibly familiar with ropes and knots, places the rope gently in one fiends lap while Dania masterfully ties up the other. Rester, not seeing the need to help Dania or Sliver, begins to head to the ruins. Before he can get there however, he realizes that it's probably best to check on Sliver's handy work. Rester discovers Sliver's blunder and ties the fiend up properly. Shortly after the fiends regain consciousness, and Dania puts one back to sleep and begins to interrogate the other. Seeing no need for their skills, Sliver heads over to investigate the ruins with Rester in tow. They find lettering on each plinth, clearly pronounceable but not actually Auran words. Dania, having known Sliver for some time, decided to check on their rope work. She discovers that the fiend had been attempting to cut through the rope with its claw. She decides to hog tie it to a tree nearby.

After a short chat with the fiend, Dania quickly realizes that it can't speak Common, and she begins to cast a spell that will allow her to understand the literal meaning of any writing or spoken words. Once the spell is cast, she begins her interrogation, but quickly realizes that the fiend cannot understand Common as well as speak it. Dania begins to attempt a game of charades with the fiend, but finds that it goes no where as the fiend is incredibly stupid. Seeing as the fiend are of no use, they are put down.

With the fiends dealt with, Dania joins Sliver and Rester at the ruins and begins to read the Auran writing on the plinths. She instantly recognizes these as the names of the seven generals of the Wind Dukes from the Dawn War. Sliver remains unconvinced that these are not just gibberish. Dania also discovers that the literal meaning of the text on the center platform is "Though chaos reigns, let justice be done. Behold! Law is king." Looking around at the ruins, it is clear to the flock that they are incredibly old, but for some reason the center platform seems as though it were new. On the perfectly flat surface, Dania notices a 2 inch divot right in the center.

After finishing their investigation at the ruins, the flock realizes they need to continue their pursuit of the goblins. After an hour of following the perfume scent, they discover the goblins have take over an old abandoned watchtower.

begin to devise a plan, dania attempts to hold slivers beak shut, sliver and rester fly off, sliver sits on one of the towers and issues a request for talks to be opened, rester watches from the skys

after a failed attempt, sliver finds a hole ion the roof of the tower he's on and tosses a torch in, illuminating a lone goblin and igniting some crates

sliver swoops in grabbing the goblin and taking him to a tree top

Xelk the goblin tells sliver that the goblins have been forced from their home in the underdark by the duergar

sliver offers to help these goblins if they stop attacking Forton, Xelk says he'll ask the boss

sliver returns xelk to the ground and xelk rushes in to the main part of the outpost, gathering some goblins and buckets to put out the fire

after the fire is dealt with, xelk heads in to talk with the boss about the groups offer

fearing a double cross, dania disguises self to look like a goblin and goes in after xelk to listen at the door

dania hears the boss, xelk, and the newly one-legged goblin called phil discussing this offer

phil is against getting their help because of his lost leg, but xelk is convinced they are trustworthy

boss tells phil to fuck off, and agrees to meet with the aarakocra, after phil has left boss tells one of the other goblins in the room to "deal" with phil

dania drops her disguise after xelk has left and enters the room with the boss, begins negotiations

xelk heads out and calls to sliver sayin that he can come and speak to the boss

sliver lands, startling some of the other goblins outside, and begins talking with sliver, rester lands not long after

dania mentions to the boss that the group is looking for the rod of seven parts, boss mentions they have a rod that could be what the group is looking for, sends one of his lackeys to get it

sliver is lead in, rester stays outside to keep watch

sliver walks in on the boss and dania right as dania is being shown the rod, sliver asks to investigate

sliver doesn't think it a part of the rod of seven parts, dania takes it and begins to cast identify while sliver discusses more on the duergar matter

dania learns that this item is an immovable rod, presses the button and demonstrates it to everyone

boss offers the immovable rod as a show of good faith, and offers the group more if they succeed on helping the goblins retake their home

boss lets the group look at the other items the goblins have to show that there is more, somehow another object is offered if the group deals with phil, the group decides to take a hat of disguise