Chasing the Emerald Claw: Difference between revisions

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Dura, extremely weakened from the fireball, was no match for our adventurers, attempted to flee again, but was stopped by Nexa with an expert shot from her bow. Fearful of stepping under the squid, our adventurers chipped away at it until it took its last swing. Uncertain of where to head next, they split up. Konrad decided the best door to look in would be the door in front of him, in which he found the library, along with some cultists of the [[Blood of Vol]]. With the cultist moving towards him, Konrad did the one thing he knows best, charged into battle. Nexa and Georgy hearing the sounds and screams of battle, hurried to Konrad's aid. The three of them dispatched the cultists with ease, and managed to retrieve their goal, the journal of [[Eliam ir'Veldras]].<br />
Dura, extremely weakened from the fireball, was no match for our adventurers, attempted to flee again, but was stopped by Nexa with an expert shot from her bow. Fearful of stepping under the squid, our adventurers chipped away at it until it took its last swing. Uncertain of where to head next, they split up. Konrad decided the best door to look in would be the door in front of him, in which he found the library, along with some cultists of the [[Blood of Vol]]. With the cultist moving towards him, Konrad did the one thing he knows best, charged into battle. Nexa and Georgy hearing the sounds and screams of battle, hurried to Konrad's aid. The three of them dispatched the cultists with ease, and managed to retrieve their goal, the journal of [[Eliam ir'Veldras]].<br />
Inside were details on Eliam's expedition to the isle of [[Trebaz Sinara]], where he believed the [[Sarlonan]] explorer [[Jheamhast]]'s tomb was. Eliam recruited fifteen of the best adventurers and mercenaries he could and they set out. Eliam had chartered an airship, but it was brought down inland on the island by a fierce storm, killing the crew and half his expedition force. By the time Eliam had found the tomb, only he and an artificer, [[Thraxis]] who Eliam described as "twitchy and cantankerous", remained. Trying to enter the tomb proved to be impossible, as it was blocked by a stone column with numerous runes and symbols resembling [[dragonmark]]s inscribed upon it. Thraxis, only being able to interpret some of these, copied them down in the hope of returning to civilization to decipher the rest. Unable to get past this column, Eliam and Thraxis made their escape to the shore of the island, which Eliam charted carefully in his journal. In the last entry, which seems to have been written some years after Eliam's time on the island, Eliam laments how Thraxis managed to obtain this journal and removed many pages, mostly those pertaining to the runes and dragonmarks. As such, the party seemed to the path to the tomb, but no way to get past the stone column at the entrance.
Inside were details on Eliam's expedition to the isle of [[Trebaz Sinara]], where he believed the [[Sarlonan]] explorer [[Jheamhast]]'s tomb was. Eliam recruited fifteen of the best adventurers and mercenaries he could and they set out. Eliam had chartered an airship, but it was brought down inland on the island by a fierce storm, killing the crew and half his expedition force. By the time Eliam had found the tomb, only he and an artificer, [[Thraxis]] who Eliam described as "twitchy and cantankerous", remained. Trying to enter the tomb proved to be impossible, as it was blocked by a stone column with numerous runes and symbols resembling [[dragonmark]]s inscribed upon it. Thraxis, only being able to interpret some of these, copied them down in the hope of returning to civilization to decipher the rest. Unable to get past this column, Eliam and Thraxis made their escape to the shore of the island, which Eliam charted carefully in his journal. In the last entry, which seems to have been written some years after Eliam's time on the island, Eliam laments how Thraxis managed to obtain this journal and removed many pages, mostly those pertaining to the runes and dragonmarks. As such, the party seemed to the path to the tomb, but no way to get past the stone column at the entrance.
[[Category:Eyes of the Lich Queen Sessions]][[Category:The Adventures of NKG Sessions]][[Category:Eberron Sessions]][[Category:All Sessions]]
[[Category:Eyes of the Lich Queen Sessions]][[Category:The Adventures of NKG Sessions]][[Category:Eberron Sessions]][[Category:All Sessions]]