Birdfolk: Difference between revisions

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===Collector Birdfolk===
===Collector Birdfolk===
You have never understood the concept of ownership. You are trained in Thievery. You gain the Pickpocket skill feat as a bonus feat.
You have never understood the concept of ownership. You are trained in Thievery. You gain the Pickpocket skill feat as a bonus feat.
===Mountain Birdfolk===
Your ancestors lived atop the highest mountains of the earth, and can handle the cold better than others. You gain resistance to cold equal to half your level, and you treat environmental cold effects as if they were one step less extreme.
===Seeker Birdfolk===
===Seeker Birdfolk===
Your ancestors have always had a deep connection to the Rod of Law, which gives you an insight into it's lore. You become trained in Lore: Rod of Seven Parts. At 5th level, you become an expert.
Your ancestors have always had a deep connection to the Rod of Law, which gives you an insight into it's lore. You become trained in Lore: Rod of Seven Parts. At 5th level, you become an expert.
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Your family has honed their talons to be sharp as steel. You gain a talons unarmed attack that deals 1d6 slashing damage. Your talons are in the brawling group and have the finesse and unarmed trait.
Your family has honed their talons to be sharp as steel. You gain a talons unarmed attack that deals 1d6 slashing damage. Your talons are in the brawling group and have the finesse and unarmed trait.
===Sky Warden Birdfolk===
===Sky Warden Birdfolk===
You have dedicated yourself to the protection of the elemental plane of air. You gain resistance to cold equal to half your level. You also gain a +2 circumstance bonus for any checks involving enemies of the elemental plane of air.
You have dedicated yourself to the protection of the elemental plane of air. You also gain a +2 circumstance bonus for any checks involving foes from the elemental plane of earth.
===Option 5===


==Ancestry Feats==
==Ancestry Feats==
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}}
}}
{{PathfinderFeat
{{PathfinderFeat
|name = Option 4
|name = Gannet Skull
|action =  
|action =  
|level = 1
|level = 1
|tags = Birdfolk
|tags = Birdfolk
|prerequisites =  
|prerequisites =Can only be chosen at 1st level
|text =  
|text =You have an extra thick, helmet like skull. You gain a +2 bonus to AC.
}}
}}
{{PathfinderFeat
{{PathfinderFeat
|name = Option 5
|name = Nimble Bird
|action =  
|action =  
|level = 1
|level = 1
|tags = Birdfolk
|tags = Birdfolk
|prerequisites =  
|prerequisites =  
|text =  
|text =Your speed increases by 5 feet.
}}
}}
{{PathfinderFeat
{{PathfinderFeat
|name = Option 6
|name = Owl Like Perception
|action =  
|action =  
|level = 1
|level = 1
|tags = Birdfolk
|tags = Birdfolk
|prerequisites =  
|prerequisites =Can only be chosen at 1st level
|text =  
|text =You have the eyes and ears of an owl. You gain darkvision out to 30 feet. In addition, you gain a +2 circumstance bonus to perceptions checks while in the dark.
}}
}}
{{PathfinderFeat
{{PathfinderFeat
|name = Option 7
|name = Lyre Bird Mimicry
|action =  
|action =  
|level = 1
|level = 1
|tags = Birdfolk
|tags = Birdfolk
|prerequisites =  
|prerequisites =  
|text =  
|text =You have trained your vocal cords for perfect mimicry. You are able to perfectly imitate any sound you have heard at least once. In addition, you are able to imitate any voice you have heard speaking for at least 5 minutes. You gain a +2 circumstance bonus to any deception checks that relate to a mimicked voice.
}}
}}
{{CardsEnd}}
{{CardsEnd}}
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{{PathfinderFeat
{{PathfinderFeat
|name = Dance of the Winds
|name = Dance of the Winds
|action = {{Pathfinder2eActions|Three Actions}}*3
|action = {{Pathfinder2eActions|Three Actions}}
|level = 5
|level = 5
|tags = Birdfolk
|tags = Birdfolk
|prerequisites =  
|prerequisites =  
|text = Five birdfolk within 25 feet of each other can magically summon an [https://2e.aonprd.com/Monsters.aspx?ID=181 elemental hurricane]. Each of the five must use its three actions on three consecutive turns to perform an aerial dance and must maintain concentration while doing so (as if concentrating on a spell). When all five have finished their third turn of the dance, the elemental appears in an unoccupied space within 60 feet of them. It is friendly toward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners die, or until any of its summoners dismisses it as a free action. A summoner can’t perform the dance again until it finishes a short rest. When the elemental returns to the Elemental Plane of Air, any birdfolk within 5 feet of it can return with it.
|text = Five birdfolk within 25 feet of each other can magically summon an [https://2e.aonprd.com/Monsters.aspx?ID=181 elemental hurricane]. Each of the five must use their three actions to perform an aerial dance and must maintain concentration while doing so (as if concentrating on a spell). When all five have finished their third turn of the dance, the elemental appears in an unoccupied space within 60 feet of them. It is friendly toward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners die, or until any of its summoners dismisses it as a free action. A summoner can’t perform the dance again until it finishes a short rest. When the elemental returns to the Elemental Plane of Air, any birdfolk within 5 feet of it can return with it.
}}
}}
{{CardsEnd}}
{{CardsEnd}}
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}}
}}
{{PathfinderFeat
{{PathfinderFeat
|name = Option 2
|name = Headbutt
|action =  
|action ={{Pathfinder2eActions|One Action}}
|level = 9
|level = 9
|tags = Birdfolk
|tags = Birdfolk
|prerequisites =  
|prerequisites =Gannet Skull
|text =  
|text =You attempt to headbutt. Make a melee Strike. If you hit, your foe must attempt a Fortitude save against your class DC with the following results; the save has the incapacitated trait.
 
<b>Critical Success</b> The target is unaffected.
<b>Success</b> The target can't user reactions until its next turn.
<b>Failure</b> The target is stunned 2.
<b>Critical Failure</b> The target is stunned 4.
}}
}}
{{CardsEnd}}
{{CardsEnd}}